Never a truer comment, I mean to suddenly abandon that which I've had absolute joy modeling and without putting too fine a point on it simply bottled out, basically afraid of the prospect that I'll fail as an artist in terms of not being good enough. So I think over the intervening years I've now attained necessary skills…
@cromadbomber - Thankyou. I'm pretty satisfied with the overall topology at the moment. Update - sub-d time, beginning with the tank's running gear: I typically use reflective matcaps just as a sort of 'diagnostic' aid, validating geo consistency in Edit mode.
All righty then, in solid mode with GLS lighting enabled I think the object's shape/silhouette looks a 'close enough' match too the reference material... Anyway next up adding/refining welds and of course bevel'ing dem hard edges :D together with other surface detail. Cheers.
@CybranM - Hey thanks man, I probably will for the 3D still final render 'beauty shot' although when it comes too the in-engine playable version which is a ways off I'm not entirely sure at this point but at a guess wholly dependent upon my texturing skills... such as they are... :/ Anyway here's some ref's I'd ripped off…