So it has literally been years since I posted anything on polycount despite frequenting it almost everyday. Time to fix that. Here's my latest environment. It was inspired by a concept from Anna Christenson and has been my pet project for waaaaaay too long. Time to wrap it up and put it out into the world…
@FreneticPonies I can totally get that. I was going for a style that's akin to what you see in the fable games, specifically fable legends. @AdamFlake The snow on the buildings is a layered material. It's being driven with vertex color and a heightmap. I'm also doing some displacement in the snow layer to make it feel…
That's very good for a stylized envi ! I really like the mood of the scene and the lighting is 5 stars, gratz. Perhaps the DOF from near is a bit strong... Don't forget to sell it at the MarketPlace imo, gg ;)
Looks great! A couple of questions if you don't mind, Is the snow on the buildings are decals or is it layered materials? Can you show a birds-eye view of the map? The mountains behind the village (the blurry ones) are all the same mesh?