Hey guys, I started a really nice environment tutorial for MayaLT/Maya and I want to make sure I am building things to scale correctly from the very start. Unfortunately, the artist giving the tutorial is building his concepts designed generally around working in Unreal Engine and he claims every engine has different…
The Maya default unit is centimeters, so anything exported to Unity will be 1/100th the size of what your're probably expecting it to be. You can set the scaling compensation in Unity's import settings, but you'd have to remember to do this for every model that you import. FBX has it's own settings for scale as well but as…