The first PBR tutorials on the internet were hard to follow, because it made it sound like the workflow was entirely technical instead of artist driven. It also didn't help there weren't a lot of stylized references in the beginning. It became easier to accept when I just treat it as "realistic workflow" because there were…
I never managed to fully understand rigging to be honest, but I never really had to either. I believe, as mentioned earlier, the most confusing moment in my learning process was switching to PBR, most people got so focused on using "the correct values" that it wasn't easy to simply making it look good.