??? Maya 2018 didn't have much new features. It considered as big fix release. Also the one of 3dsMax 2017 PU was Data Channel modifier which include many features in one modifier. For example, DeltaMush is in it as operator which coulld be just a seperate feature.
Compare on Facebook, for example. Blender pages (they have 2 of them?) Barely gets beyond 50k likes. 3ds Max has over 670k likes. This is interested people on the software or user base? How you read these data? How many people are actually being reached by posts from Autodesk's channels and blender channels?
For a pulse of it, just see how long time famous forums are just a shadow of what they used to be. Go to cgtalk for example and look how it is actively posting on social media to draw people back. All those users who spend their days on Facebook or Instagram are out of Google search. Can we just ignore all of them?
For example, 3ds Max 2017 got only one PU with two features. Comparison of PU quantity is incorrect. Maya 2018 give us so much new stuff that it would be enough for several PU. So, two PU with bug fixes is not bad. Agree. And I hope that they continue to implement ideas from 3ds Max's Ideas forum.
Then you'll love the new Fluids in Max. They took all the goodies of Bifröst (detached it from Maya and made it truly an app agnostic tool), put that on a sensible UI and improved the UX to the point where you can simulate and your UI is NOT locked! Imagine that! You can simulate your fluids, and continue to work on your…
Trying newer packages is something that should always be encouraged. I think that perna is targeting professional artists and not hobbyists with his reply ( @perna correct me if im wrong ! ) , and the thing is i agree with him. In my professional experience people that bitch alot about modeling packages and the demise\not…
That sounds interesting. But I still disagree about the toothbrush part, no offense. For example... Right now I'm making that scene with lots of debris and rubble piles. Without MassFX and Rayfire, that would take a lot of time. What kind of solution do you have in Blender for use case like this...? Max can do so much and…