Sorry, i only heard excuse and jumps though hoops to get heavy meshes working on blender. Not ideal, not by far having to rely on decimation to have a working viewport in a memory hog app. If, by any chance, it was the other way around (blender dealt with the mesh beautifully and 3dsMax maxed out the system memory and…
"Also I didn't really find a way to replicate the Max shift extrude edge workflow in Blender. Those are just two things that come to mind right off the bat." That's the problem ... By merely looking to replicate a specific tool/feature, you'd miss out on much more powerful ways to do the same thing.…
mainly workflow for me - even as a novice i can script and bend blender in ways i did never manage with max or maya, making for a very smooth way of modeling that is my own, not a bunch of cobbled together scripts i do not really understand the inner workings of (double-tap and long/short-press hotkeys, all sorts of crazy…