Hi guys! About a year ago I made a tutorial about photogrammetry (the one you can get in my signature). Since then it has been downloaded countless times, and I'm super happy about that! At the time it did mostly focus on tileable textures, which I used to do a lot. However it has been more than a year and I have learned…
@chrisradsby : That's really interresting, I never really approached reflective/metallic surfaces. I know they can be scanned using some tricks. Thanks for putting that on my list :smile: @yabestpal : Thanks for the good feedback! How would you feel about having first a quick tutorial, and then afterwards some more…
Personally I'd like to see more detail on how you made your material maps, and you mentioned using substance in your tutorial, maybe you could talk about that. I'd also like to see some tutorials using free alternatives, you used 3D coat and Zbrush in the tutorial, maybe you can demonstrate the same process in…
@janoshx : Most of your questions are already answered in my previous tutorial, altough I'm definitely going to add some new techniques. I wouldn't use Maya to bake maps and I wouldn't project on a simple cylinder, this will add to many discrepancies between high and low poly. But you'll find more information on my…
@Sebvhe I wouldn't have any problem with a quick tutorial followed by tips and tricks, whatever will get me making those sweet sweet textures and models fastest. And with that it sounds like moving the tutorial to Reality Capture just seems like the better move, Since I haven't actually used photogrammetry just interested…
1. I would prefer a shorter tutorial rather than 100's of pages to start personally. I think that many pages would get a little overwhelming, unless you maybe separated those 100's of pages out into different tuts teaching different concepts. 2. I'd definitely be interested in learning how to convert textures into pbr, but…
@yabestpal : there are tons of comparisons between Agisoft and RC and others solutions on the web. I personally think that both Agisoft and RC deliver really decent results. However RC seems to be able to handle many more pictures while being much faster. Agisoft on the other hand can get really frustrating because you'll…
I would like to learn how you clean and make tileable texture with as many channels as possible. For example something simple like a tree trunk. It is easy to capture. After it is exported from agis photoscan I Import it to maya and make a simple cylinder close to the trunk. Now it gets interesting... I can use maya…
Yes, I was going to ask that. There are so many software options available now and I've only tried PGram with Agisoft a few years back. I have a much better camera now and was thinking of revisiting so a reboot tutorial with Reality Capture would be most welcome.
I've been doing a lot of scanning the past few weeks and understanding what settings to tweak and prioritize when getting correct exposure is an under-explained area that I ended up working out through trial and error. If your new tutorial went over that I think it would help out alot of people. I'll add to the mix my…