I think you could make a lot of easy gains in the editing department This is a great example, watch out for repetitive phrasing. Some other things that jump out: Your editing instinct should tingle anytime you see a phrase like "that being a game in which." It's stilted, nobody talks like that. Read it aloud. Another…
I didn't intend to give the sweeping generalisation to all games, making the need for the example of Inside. I'm (hopefully) stating that realistic graphics are important to eliciting certain emotions with certain games as all games aren't aiming for photo-realism. An example that I think I should have used is Metro 2033.…
I disagree. I read most of your article but not all of it, because the pros is pretty bumpy and fairly difficult to read. I couldn't really find anything to prove your statement apart from unsupported personal opinions. This isn't a bad thing, but it doesn't do anything for the strength of your argument. Overwatch is a…
"In an example of Half-Life 2, try playing through HL2 with the same emotional connection as one does to Alyx and Dog if they were represented as a mere triangle. Now tell me that one would have the same experience if that were the case, where the world was represented in graphics capable on a PC from ’92. One would not,…
Here's how I see the difference. Others will agree or disagree. It's going to be different for each person. "Realistic" = photo-real. You try your best to have high fidelity graphics that are as close to real life as possible. A good example is Battlefield 1. "Realism" = Making the level look and feel as if it could be a…
You are confusing "realistic" with "high fidelity" (or at the very least not taking enough time to clearly distinguish the two), and because of that the sunset example falls apart and even contradicts the whole point being argued for. Also quoting your own writing in between paragraphs as if you were interviewing someone…
In response to @Elithenia I am not stating that a realistically rendered game is a good game. Again I will state that I am not talking about fun, fun is not mentioned once in my post as it is not essential to having a good experience. For the example I have given it is that Inside is a game about eliciting an emotional…
It's a bit hard to pinpoint when do graphics play a role in emotion. On one hand, there was the case during the 1990s when games like Mortal Kombat and Doom were almost deemed a public scare because of how detailed the violence had gotten. But you also had another game, Night Trap, which was even more real but also…