Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
Thanks for the advice! The original intention of making this vehicle was in using it in my game project (Strange Worlds). I didn't make this for the portfolio from the beginning, but I agree, that I posted this vehicle on my Artstation. I never made anything only for portfolio and probably this is my weak point in terms…
Looks good! If you're going to use this as a portfolio piece, I might recommend maybe having a screenshot similar to the checkerboard ones, but replace the checkerboard with a solid neutral color or something else. Checkerboard's have a way of saying I'm a default texture and kind of detract from the work, and while I like…