Testing out SP, but ran into an issue. Exporting one single object with the proper high/low-suffices works fine. Though when I have two separate pieces, two low poly objects with corresponding two high poly objects, with every individual object named with the _high and _low, only one of the two pieces get the bake. How my…
Currently the same on the LP objects, but set up a multisub on HP objects for IDs. I actually just added and tested another third piece in the mix, and it seems I might only have an issue with the barrel object. It might be something I am doing wrong with the hard/soft edges on that object only. Going to do a couple of…
Just make sure to uncheck "Turbosmooth" on your FBX export setting for the HP object cus it got me last time into believing that by checking "Turbosmooth" means "export with Turbosmooth applied" but apparently it means export the modifier together, if your target app (in this case Substance Painter) didn't support…