sorry for the Necro, but is it actually wise to use normal maps at all as I have a lot of bricks in my VR scene and they just look off with normal maps ie they have a bumpy look, but just look wrong. The depth of a brick is not too deep, but maybe even that does not work. I noticed in the Half Life Alyx home screen the…
@poopipe yeah I had mixed results ie a tiling brick wall look ok as long as the spec was very low, but form certain angles it looked klnd oif inside out ( viewpoint was from below) Floor looks ok with normal mapped bevels, but there is that sense that its all not quite right. - guess its because the left and right eye…