PixPlant works well, but I prefer either Bitmap2Material (Which doesn't work for too complicated textures). In that case of a "difficult" texture, I use Photoshop. I go between the standard Clone Stamp and other tools which makes it looks good. Put on some good music and make yourself a cup of tea and the "manual Photoshop…
I use them together. Photoshop does a few things more conveniently than Affinity and vice versa. There is still no software on the market that would cover all tiling texture needs imo. They all have lots of huge gaps draining your time to work around.
I did some traveling this weekend and loaded up on pictures of various surfaces for photo scanning. I plan to get home after work today and hit the process but I'd like to get a heads up on the tiling hurdle. Is there a software that does a good job of setting images up to tile (something like Bitmap2Material?) or is the…
Hah! Well this thread blew up last night. Thanks guys, I'll be checking out these softwares tonight. Anything that aids me in my quest for "the easy button" and I'm all in. EDIT: Took a long at that Painter video Elias cited. It looks super cool for assets but does it account for the offset filter in Photoshop?
On top of the ones already mentioned, the new Substance Designer (6) has tools for tiling photo-scanned sources that look like they work really well. As for manual adjustment, @EliasWick brings up Photoshop, but I'd say something like 3DCoat or Substance Painter would work much better. They handle multiple channels…
I tried this angled light approach years before with Xnormal and never got anything realistic beyond very hi frequency surface noise which you could do simply from photo. Not even bothered to try it again with SD. So not sure if I missed something. As of "clone patch" my problem is it's just a clone tool and nothing more.…
What is the tool? I probably missed it because haven't found anything very helpful beyond usual "make it tile" node that impacts the realistic nature of photo-scanned materials spoiling scanned depth with nothing advanced to adapting patches by its depth. Beside it works super slow with hi res sources Or do you mean their…
I was able to get a pretty decent result with the clone tool, I think. Basically I sourced corners from different stones to interrupt visual repetition, paying attention to height differences. Then blending them with low flow and opacity values. It was a real pain in the ass because SP2 doesn't have a "preview" for the…
Just a little bit more options like rotation and scale and I like more their adapting algorithm. It can't handle multiple channels but it have never been a problem really. Record a script while working on one channel and execute it on another one. Almost every image soft can do it. Now even Photoshop can record brush…