Here is a quickly rushed put together update of my progress still far. Mainly still focusing on height/roughness still, need to add colour, grunge, splatters, dirt gather etc. Not quite sure how to create a good dirt mask in terms of masking the corners of certain elements. I have attempted it in the past via a bit in a…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
I'm still working on just the single tile shape before making them all look more individual. Actually ended up going more in the direction of Dickie but with a flatter surface on top. I'm curious about the multicoloured tile generation, never seen that before. Are there any tutorials that show it being used? Here is mine,…
@capone Don't just recreate Chris version of this. Try and do your own completely from scratch using the ideas from Chris as it's about challenging yourself. In regards to the Multi-directional warp, this following tutorial was used. https://www.youtube.com/watch?v=DDQHKT7uAho I totally agree this is a strange one, but…
@capone: I think you should pull down the intensity of the cracks and the grunge on the height-map quite a lot, make it more subtle. As for the roughness: I usually start with the height map as a base and adjust the levels a bit (I invert the values sometimes, depending on the material, if the surface or the…