MODO 11 | Selection Sets Selection Sets are a fast way to store and recall component and item-based selections. This quick video looks at the Selection Sets Popover Button in the MODO modes toolbar which gives you access to several commands for working with Selection Sets.…
MODO 11 | Select Pattern The Select Pattern options enable you to select items based on a variety of attributes and conditions. Like the Filter options, you can use select pattern on several generic types or on color tags. This quick introduction to the Select Pattern options in MODO shows a few examples of this feature in…
MODO | Six Selection Tips in 60 Seconds vol.1 Selection plays a major role in the modeling process so use these six methods of selection to increase the speed while modeling in MODO. http://www.pixelfondue.com/blog/2017/5/18/modo-six-selection-tips-in-60-seconds-vol1
MODO | Wireframe Texture with Edge Selection Sets This quick tip shows using the Wireframe Texture with Edge Selection Sets in MODO. http://www.pixelfondue.com/blog/2017/4/7/modo-wireframe-texture-with-edge-selection-sets
MODO | Tack Tool This video takes a quick look at the Tack Tool in MODO, which enables you to quickly position and orient selected geometry to any active geometry in the scene. http://www.pixelfondue.com/blog/2017/5/26/jklyxs3qx3oa2428r8fpdbuxek69jq
MODO | UV Rectangle This video is a quick introduction to the UV Rectangle command in MODO. The Rectangle command straightens quadrangle selections of UVs into rectangular sections and can greatly speed up UVing portions of your mesh. http://www.pixelfondue.com/blog/2017/5/9/modo-uv-rectangle
MODO | Sketch Extrude This video is a quick introduction to the Sketch Extrude Tool in MODO. The Sketch Extrude tool enables you to extrude selected polygons by drawing the path of the extrusion in the viewport. The polygon extrusion follows the movement of the mouse in real-time as you draw in the viewport making the…
MODO | Using a Weight Map as an Input Parameter for a Gradient This quick video shows how to use a weight map as an input parameter for a gradient in MODO. I also show a quick way to create a custom weight map by taking advantage of the Falloff weightmap that is created by the selection falloff.…
MODO | Environment: Visible to Camera This video takes a quick look at the Visible to Camera option for Environments in MODO, which toggles whether the selected Environment is visible to the camera when rendered. This powerful option allows for the environment to contribute to the lighting of the scene while providing you…
MODO | Item List Tips The Item List is a powerful feature for selection, creation, deletion, and re-ordering of items and entire scene files. It can also create parent and child hierarchies, set visibility and more. This short video shares a few handy tips to increase your efficiency while working with the item list in…