MODO | Fixing Broken Polygon Normals This video shoes a quick way of fixing broken polygon normals in MODO. http://www.pixelfondue.com/blog/2017/5/1/modo-fixing-broken-polygon-normals
MODO | Polygons to Curve Cage This video walks through generating a curve cage from polygons in MODO. There are many tools that take advantage of curves in MODO so be sure to explore the endless amount of uses this tip can be used for. MODO | Pushing Points Polygons to Curve Cage This video is a quick introduction to the…
MODO | Polygon Bevel: Shift and Inset Random Value Range This short video looks at the Random Value Range options for the Polygon Bevel tool in MODO. The Random Value Range input fields for the Polygon Bevel tool are often overlooked and misunderstood. Without a clear understanding of these options, they can wreak havoc on…
MODO | Polygon Position and Normal Example File I had a few artists request the source file from the Geometry Constraint video and thought it would be a good resource for the community. http://www.pixelfondue.com/blog/2017/5/3/modo-polygon-position-and-normal-example-file
MODO | Sketch Extrude This video is a quick introduction to the Sketch Extrude Tool in MODO. The Sketch Extrude tool enables you to extrude selected polygons by drawing the path of the extrusion in the viewport. The polygon extrusion follows the movement of the mouse in real-time as you draw in the viewport making the…
MODO | Smoothing Groups Smoothing groups enable you to define smoothing between polygons based on groups. This video takes a quick look at working with smoothing groups in MODO. http://www.pixelfondue.com/blog/2017/4/13/modo-smoothing-groups
MODO | Fill Quads This video takes a quick look at the Fill Quads command in MODO, which attempts to fill any open holes within a mesh with only quad polygons. http://www.pixelfondue.com/blog/2017/5/27/modo-fill-quads
MODO | Wireframe Texture The Wireframe texture is a special type of procedural texture that can be applied to draw lines along the polygon edges of the target surface. This video shows how to quickly create wireframe renders of your meshes in MODO. http://www.pixelfondue.com/blog/2017/4/5/modo-wireframe-texture
MODO | Geometry Constraints This video is a quick introduction to geometry constraints in MODO. Geometry Position Constraints enable you to attach an item's center to a vertex, edge or polygon's positon on another mesh item. Geometry Normal Constraints match an item's orientation to that of a specified components normal…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…