MODO | Animate a Rolling Cube Animating a rolling cube is a trivial task in MODO if you understand centers and pivots. This video introduces the concept of Centers and Pivots and then walks through animating a rolling cube. http://www.pixelfondue.com/blog/2017/5/3/modo-animate-a-rolling-cube
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
MODO
| Animating a Buldge in a Tube This video shows a
quick tip for animating a buldge running through a tube in MODO. http://www.pixelfondue.com/blog/2017/6/5/modo-animating-a-buldge-in-a-tube
MODO | Channel Chimp:
Recording Performances This video is a quick look at recording performances with
Channel Chimp and sending the animation data to MODO. In this video, I'll be
using the character and controller I setup in the Channel Chimp Puppet Control
video.…
MODO | Cel and Cel Edges Material Creating flat
posterized shading that mimics traditional cel animation is a trivial task in
MODO. This video introduces the Cel and Cel Edges custom materials that were
designed for creating 2D cel-like renders in MODO.…
MODO | Auto Hip
Centering Expressions can procedurally control elements by
overriding or modifying channel values. This can be an easy way to cut down on
keyframes by automating portions of your animation. There are several ways to
create a character rig with auto hip centering, and in this quick video I show
the use of…
MODO | Show as
Silhouette This video is a quick introduction to the Show as Silhouette
display option in MODO. When the Show as Silhouette option is enabled the item
will be displayed as a solid shape with no interior details. This display mode
can be extremely useful when designing a character because the silhouette…
MODO | Dynamics:
Sleep This video takes a quick look at using the Sleep options in
MODO. By default, dynamic objects are active when any dynamic simulation starts
and the object will begin to react immediately. The Sleep options enable you to
change this behavior when working with rigid body items, delaying when
individual…
MODO | Adding Hard
Surface Detail Using the Polystein Kit Being able to create and use your own mesh presets with the
Polystein Creator Command, gives you the ability to automatically scale, orient
and stitch any type of pre-built SubD geometry into your mesh including hard
surface presets. Although the kit ships with an…