MODO | Vertex Map Math Tool This video is a quick introduction to the Vertex Map Math Tool in MODO. The Math tool operates on multiple Vertex Maps. You can use it to scale values, compose maps in different ways, and convert map types. http://www.pixelfondue.com/blog/2017/4/14/modo-vertex-map-math-tool
MODO | Geometry Constraints This video is a quick introduction to geometry constraints in MODO. Geometry Position Constraints enable you to attach an item's center to a vertex, edge or polygon's positon on another mesh item. Geometry Normal Constraints match an item's orientation to that of a specified components normal…
MODO | Soft Body Goal Map This video is a quick look at the power of goal maps in MODO. When working with Soft Body Dynamics in MODO, a 'Goal Map' is a Vertex Map that controls how much the soft body mesh retains its initial shape. http://www.pixelfondue.com/blog/2017/5/2/modo-soft-body-goal-map
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…