I don't see how their rental system will be sustainable. I'm surprised this issue wasn't brought up before. For example with Adobe they sort of decided that people would invest 50 dollars a month because they would have access to all their software. It's different with Autodesk. I get they want to divide cost of a…
I know I ranted in my previous message but what was mentioned above is true. Maya or Max is too deep in most solo\small to large studios. You can learn Blender and Max for example, although learn one really well then slowly start learning the other; then when you're older you will be valuable. Better a great 10-15 yr…
Out of curiosity, why would you attempt (hypothetically) to go cold turkey with such a switch? One would think, in a best case scenario, that only one seat of the alternative software would be introduced into the pipeline as a means of transitioning smoothly while leaving open the possibility to pull out. Alternatively,…
Yeah, it's all very ironic - especially since someone using a program they are fully comfortable with would have less needs for support than if forced to use a program that they have deep rooted issues with. I personally don't think it's unreasonable for a CG artist to expect as much software stability as possible. The…
* You will need to re-create tools, such as pipeline tools. For example a client has a neat Substance integration for Maya - they would have to rewrite that. But an AAA studio will likely have lots of tools. This will get expensive. And until those tools are ready your art team will be less productive, costing you more…