I'll have to thoroughly check out that plugin. Thanks! The effect I'm going for is what you can do at the shader level in any game engine in one line as well as in Substance Designer's pixel processor which functions just like shader code. Essentially, the max equivalent of "tex2D(MyTexture, uvs)" where you can custom…
You could look into Shader FX. It offers fairly full-featured shader coding in Max. Only for the viewport, not for rendering though, if that was what you're after.