That's a cool technique from GDC! I haven't really dug into it myself. Your MCG and script from ScriptSpot technically both work. But the vertex colors needs to be normalized into 0-1 UV space. In the screenshot attached the big teapot is like yours, and i used the script from ScriptSpot to generate the colors. For the…
Hi all! I'm working on getting a script together in 3ds MAX that bakes local space positions into vertex colors for easy blendshapes in Unity. This is all inspired by the Naughty Dog talk which describes similar processes you can find here: http://www.gdcvault.com/play/1024103/Technical-Art-Techniques-of-Naughty Things…
Here's my current shadercode for anyone interested it still doesn't work perfectly and I'd really love to get rid of the scale variable in the vertex code. Ideally though that would be on the MAX side of things. @Noors Thank you so much for the script!! I wasn't totally sure how to get the rest of the Max script working…