Here's my current shadercode for anyone interested it still doesn't work perfectly and I'd really love to get rid of the scale variable in the vertex code. Ideally though that would be on the MAX side of things. @Noors Thank you so much for the script!! I wasn't totally sure how to get the rest of the Max script working…
Hi all! I'm working on getting a script together in 3ds MAX that bakes local space positions into vertex colors for easy blendshapes in Unity. This is all inspired by the Naughty Dog talk which describes similar processes you can find here: http://www.gdcvault.com/play/1024103/Technical-Art-Techniques-of-Naughty Things…
@Shive thanks for sharing! I found the XYZ space operator did the best job of capturing the original form but it's still imperfect. Right now the model is coming out half of the size it should be in Unity. I believe it's because of the bounding box since sphere's dont have the same issue. Is there a way to modify the…