I'm still here and working on stuff. Been spending a lot of time in ZbrushCore lately and working on human anatomy and some creature sculpts. I played with 3DCoat for the retopo features and I have to say they are rather nice. I prefer the 'feel' of sculpting in ZBrush to 3DCoat though. The UV unwrap features and painting…
I have some more to show off of this creature now. It has a body now and is coming together. I have a 3/4 view and some silhouette shots from when I had it in a different pose. I'm going to be moving to retopologize the model next to get a animation/game engine ready asset.