Hi! I'm preparing a modular assets and level made with them in UE4. After baking I'm having such issues with baked light on the edges. Is it a matter of baking settings, UV or smoothing group?
Hey man, I was watching a video recently from Epic Games, and they were talking about this, not sure if it helps in you specific case though https://youtu.be/jCsrWzt9F28 (from minute 18:16)