Ok, so i thought about use the Turtle bake, but i couldn't figure out how tu use the envelope and did no find the ''texture baking view'' either, i tried some tutorials but they are outdated as well as the '' autodesk knowledge network ''. Or if would be better learn an external tool like xNormals?
Once Turtle is enabled change render type to Baking, then under Baking tab->Target Surfaces you can set up your usual high and low meshes, including envelopes. In Maya, Turtle will bake textures to the standard render view. So under Texture Bake Settings, check "Save to Render View" then kick off a render when you are…