Are you using Maya? If you want something similar to the UE4 vanilla rig you can just use it. Get your hands on the script that comes with UE4 and rig that character. Mixamo has a bunch of free characters. They have the HumanIK naming convention so you can rig it Maya/Motionbuilder very quickly. Another plus is that you…
@Hito @Kaireml can I know if these are for Maya and which version? Need some context whether i can use these to animate with or are they just assets within UE4 still. :) Thanks
@LiamReynolds Mine I did in Maya 2015. They should work without ARTv1 from UE4 marketplace. But you lose some tools included in that. And yea should be able to animate these. They have full control rig with FK/IK/Stretch and stuff. Simulated aspects like cloth you'll have to apply in UE or Maya. My primary goal was to get…
Hi, I wanted to hand this rig out to animators to see how well it works and see it come to life. Feel free to grab for free. https://gumroad.com/l/ltSGR I rigged it up with UE4 in mind. https://www.youtube.com/watch?v=08AG9q8utkk
Hi guys! I'm looking for a simple character rig which can be used as a way of rapidly prototyping animations for a game that I'd like to work on. If anyone has any knowledge of where I could find a character similar to the one used in UE4, or the Body Mechanics rigs, which can be used in Unity that would be great. Thanks!
Rigged up Countess from Paragon using ART, base and Shogun Skins. The skeleton includes joints from both skins, Shogun version has extra joints. So if you're exporting base skin version, be sure to remove the joints for Shogun version before importing to UE4. The animations should still work, but UE will probably throw…