If you attach an object with modifiers stacked, these will automatically count as the final geometry in the attachment process. So if you've twisted things around with an FFD, this twisted mesh will be attached to your original object, and so forth. Attaching a mesh with a TS modifier will attach a very heavy mesh, since…
hey i tried what u said and it worked. But still i have a question. Should i attach two parts before putting a turbo smooth modifier or should i first attach then put a turbosmooth modifier?
Hi guys. I was getting good at modeling but i am still having some problems. i will post them one by one. Please help me if u can. 1-) Whenever i attach two parts together. If they are turbosmoothed before attaching then they give me weird shapes. this is a pic below which shows what i want to say Capture.PNG what i did is…
ok so that explains a bit but whenever i use TS without isoline display , it works, why is that?? i am sorry but what did u mean by disable the modifier? Delete it or turn off the end result?