Just learn to script. In the long view it's far less tedious and annoying than all the visual scripting methods, gives you more power and makes your skills more marketable. You will also be in a better position to change fields if you ever decide too.
Learn it for sure. I wouldn't say that _most_ engines do it (a lot of places still have people learn scripting) but the industry is definitely moving toward nodular systems whether its blueprints, substance, animation blends etc. Unity afaik is going to ship a nodular programming system at some point soon.
I have to agree, visual scripting is an amazing stepping stone though it really helped me understand the basic concepts and flow of game engines and coding in general, that alongside some MIT lectures on youtube I really stepped up my knowledge and ability in this arena. but ultimately once you have all the concepts in…
Visual scripting is a good skill, but I think most in-house engines rely much more on typed code. I've use both, and even though I'm more of an artist than programmer, I greatly prefer code to Blueprints etc. Code doesn't look as sexy as blueprints, but code generally is easier to understand (when things get complicated),…