quick update on project. in maya with a simple directional light, shouldnt be the final quality as the textures are just diffuse at the moment so i could get a rough idea of what things would look like together etc all low poly, so far around 9 k altogether :)
update and question on my workflow (posted in another thread but no response still so was hoping if i keep posting here someone will respond eventually) The way my workflow goes at the moment (before learning about substance designer) is that i would start blocking objects in maya, i would then export to zbrush to do high…