I'm specifically talking about this. Quixel is an awesome program but its curvature baker leaves a lot to be desired. Being able to include seams in the baker would solve so many of my issues with the program. I don't own Substance so does anyone have a good free/cheap alternative to Quixel's curvature baker, or maybe a…
Until the baker is upgraded to fix this particular issue, there's nothing I can offer as a suggestion other than using another program to create a curvature map. I do apologize for the inconvenience but that's really the only solution to this for now.
No updates yet. I haven't heard of any reports involving UV seams lately. Are you still experiencing it? If so, the best option would be to try using xNormal to bake your curvature map.
I'm surprised not many people have brought this to Quixel's attention as I've heard at least a couple people mention this missing feature in passing and how it is a major flaw. I've just compiled a couple example screenshots below. As you can see the object on the right has a seam separating the two faces, while the left…