What do you mean by "reused"? Because it doesn't look like your example is an example of "reuse", but rather, they share the same inspiration, and fit a similar style. I try to make a consistent universe through most of what I do (3D, writing, etc), but unless you know what to look for, you might not see it. I suspect…
Joop nailed it, youre describing a similar aesthetic not actual reuse. Reuse is common though, for example studios often build libraries of assets. Outside of games and movies? Well, what exactly are you looking for? Architects probably keep prefabs between projects to quickly prototype with etc.
I guess my example falls inbetween "reusing" and "aesthetic". Technically, they're meant to be the same but until the last picture I didn't make more scenes with them yet. But it's that commitment to keeping the design alive through 3 generations and planning to reuse them is what I mean about continuity. Now this is what…
I'll keep assets that I've had before and reuse it as a base if I'm creating something similar. For example, I have a base of a human shape and I'll reuse that to create human characters so I don't have to create it from scratch. I know many people who do this. Saves a bunch of time. But as far as re-using assets in other…
I don't really want to use the word "reuse" as it might sound like it's diminishing its purpose, but what I'm trying to say is how come when a 3D piece gets made there isn't more of a "continuity" to it? Like sometimes I would see one artist might have made this fantasy character and then next is a swordsman, and then this…