Hey! I wanted to share a video with you. It's a recording of a presentation I held at the SideFX booth during GDC. It covers how we used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1. Hope you find it useful! https://vimeo.com/207921165
Found the issue! FLIP doesn't play well with small objects. You can massage a bunch of values to get it to work, but the easiest solution in your case would be to simply set the scale of your torus back to 1 and then increase the size of the fluid tank to compensate. That value is right next to the water level. Then it…
I'd love to see some examples of raymarched volumes running on this scale! As for papers, check this presentation out: http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/ On Page 42 you can see one of my early tests for the cloudsetup where we still tried to use volumetric shading.…
So, maybe a bit late for some of the splashartists out there, but if anyone is interested; I've created a step by step tutorial for creating splashmeshes. From empty Houdini scene to finished effect in unreal. Check it out! https://sidefx.com/tutorials/splashmesh-houdini-for-games/
Glad it worked! :) If you want to learn Houdini get on the "think procedural" discord and the ODForce forum. Most helpful community I've ever encountered.
I Just tried it in the Apprentice version of H16 and it works. After the skyrig, drop in a convert vdb node and set it to polygons. Nudge the isovalue to a really small positive value, like this: However, I'm afraid this is as far as you can go with the apprentice edition. Last I checked, you can't export meshes out…
I took another try on Houdini thank to video above. I am having problems with converting sky rig into polygons. None of the converter nodes seemed to work. Remesh, Convert, Convert VDB and others didn't work. So I tried to remesh sky rig inside the rig but I got this: I can convert cloud nodes into polygons without…
Thanks for sharing! I'm still wrapping my had around Houdini in an art pipeline but there's so much stuff I've seen people say it can do, it's kind of mind boggling. Concrete start-to-engine stuff like this really helps to make some of its power clear!