Fabulous_fab, here's my thoughts. This animation is a success, now you can move on, let me explain. 1- The goal of doing run cycle is to get comfortable with body mechanics / locomotion. It feels good overall and there's absolutely no point in nit picking on details at this stage. There are plenty of ways I can show you to…
Couples notes: The run cycle needs lots more up/down in the COG & more twist in the upper body Vault Animation - Similar note to the run cycle - I would get more up/down in the COG Stewart Jumping Animation - His main pose feels a bit off - I would have both his knees pointing so far out I would only include 1 of the sneak…
Hello everyone, I'm currently in the process of putting together my first demo reel after graduation. Any critique is highly appreciated. Bear in mind that this is a very rough version of the reel. I'm going to render out the animations and add my contact info later on. http://vimeo.com/207804969
Hey nice work man, here's some things you could do if you'd like to help step it up a notch. -I think you made the right choice for your opening piece, the sneak cycle is one of the stronger pieces on your reel IMO -the run cycle is very weak, it looks like it's not sure if it wants to be a walk or a run. I'd look for some…
Good Work so Far Its just a couple cycles of polish away from really shinning. The good first! - The animations on the first guy for his scarred sneaky crouch are very good his eye movements and over all posture telling a lot of visual information quickly. This slight hesitation between each step really sells it. -The…
Hey guys, I've finally found some time to work on a run to stop animation like Jonathan suggested. Would be super happy about some critiques :) https://syncsketch.com/sketch/153155#183585
Hey guys, here's an update: - Removed one of the crouch cycles - Added more up/down movement and upper body twist on the run cycle and speed vault - Pushed the knees on the jump animations closer together - Sped up the handspring animation http://vimeo.com/209238105
Fabulous for your run cycle....add more up and down. A lot more. if you focus on your com (center of mass) from front view... it's literally flat-lining. You want to add more bounce and exaggerate more. Without up and down, you have no weight in your animation. The rest feels good. You'll have to do a side view to me to…