im a begginer too, and in most of the tutorials that i see people say to avoid ngons, can you tell me or show one example of where ngons would be fine?
From my own experience, you also want to make sure that the package your exporting to will support geometry like nGons. For example, in a package that I use, Ngons will disappear completely because the software doesn't know how to deal with them. So I can't use Ngons in any of my models. Sometimes finding out if the…
@dchani When you export your models for a game engine, your mesh is triangluated, so you won't have any Ngons in game. Ngons are helpful when modeling though. Here's an example of when I use Ngons. If I want to add a bevel and/or edge loops, to a booleaned hole, I usually start with something like this. Selecting the edge…