Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…
While you first puddle example looks actually pretty realistic and real life puddles often have such shiny halo , looking a bit differently although, it 's definitely a problem with PBR, especially metalness approach in certain situations. Too contrast roughness pixel values always makes such filtering halo and often looks…