Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
I will make this dreadlocks for a production render. But the previous curly hair I made for games =) I baked hairs on planes with Ornatrix and Vray. A little breakdown here =) https://www.youtube.com/watch?v=KQNnuXNfKAc&index=10&list=PLFEKrClvOF5Jk2Tpuy7OI045qHsAPK0bj And now I working on a big Ornatrix tutorial =) You…
Hello everyone! This is my collaboration with awesome 3d character artist - Мария Панфилова (Mariya Panfilova). Full project on Arstation - https://www.artstation.com/artwork/eOOq3 She gave me this model and I created the all grooming and lookdev work for it =) Maria gave me Substance Painter file, so I exported the all…