Ornatrix Real-time hair which I've created with Ornatrix. Hair baking in V-Ray, Arnold, Knald. This model have 2 lods. The main model tris - 27 534 Lod 1 - 14 042 Lod 2 - 5 600 You can buy this model in my Artstation store - https://www.artstation.com/artofcharly/store More renders and video…
I will make this dreadlocks for a production render. But the previous curly hair I made for games =) I baked hairs on planes with Ornatrix and Vray. A little breakdown here =) https://www.youtube.com/watch?v=KQNnuXNfKAc&index=10&list=PLFEKrClvOF5Jk2Tpuy7OI045qHsAPK0bj And now I working on a big Ornatrix tutorial =) You…
Hello everyone! In parallel to dreadlocks, I began to create this hairstyle for gamedev =) Polycount - 7 746 Tris Soft - Ornatrix, 3dsmax, Vray HIRes --- > https://www.artstation.com/artwork/o1wnm
___ This is my grooming work for DreamWall animation studio. As a 3D grooming specialist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the Victor Hugo character. I also exported my work to Unreal Engine 5, using the Groom…
Now I'm working on the "Ornatrix Braid Workflow" series. But, yes I've planned to release making of with something like this after it. You can watch little breakdown here: https://www.youtube.com/watch?v=tUoMHaBx9O0
Just render for relax. The idea was inspired by the photo from Pinterest. Grooming - Ornatrix Render - Vray 5 GPU with 2x2080Ti(NVlink) For braids, I used Braid maker, then converted them to hair with HairFromMeshStrips operator
HIRES RENDERS Hello everyone! Here is a progress which I have today. Still searching the form. color, curly and etc =) I try different workflows and technics with Ornatrix, because now we working on amazing tool for creating game hairs =) Happy viewing!
Sculpted in ZBrush, textured in 3D-Coat. Hair groomed in Ornatrix + Zbrush Fibermesh, Rendered with V-Ray Next for Maya on Forrender.com. Creating a hairstyle took 5 days. The main goal of this project - create the new hairstyle from imagination by using hair references. More renders here…
This is my grooming project for REPLIKR from New Zeland - https://www.replikr.com/ which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya. Render time 13h for 2626 frames. Sampling - 1 Spatial и 32 Temporal AA. Hair Count:Baby - 548, Main - 74 151, Ponytail - 19 957 Will make more, when…