Hello everyone! I've been recently working on the Mark 23 from H&K. I've recently been into weapons as seen on my portfolio. After going through Tim Bergholz for the AKM, I wanted to give this particular weapon a shot. Inspired by the MGS series here. I don't have any progress shots from the modeling portion but I've now…
Some final renders of the Mark 23. I've played with it long enough so it's time to get on to the next one! Excited for a new project. C&C is always welcome as I'm always looking to better my work. Thanks!
Update #1: Ran into some minor baking issues. After my initial unwrap, I went back to refine a few things as I had made some changes as well. So the unwrap was a bit wonky, which I fixed. Only issue now is the ID map. I shall be looking more into it as I was needing it to get some more details in.
@neil_w2 Took me a bit to get some of the parts right honestly. This does currently have a normal map, AO, and thickness to name others, but it's missing details from the grip and some from the LAM attachment. I'll be looking to add this in as well.
sweet, i remember trying to build something like this before and it didnt turn out so good. looking at the geometry gives me some ideas of how i could have approached it. did you use normal maps for this?
@JLHGameArt And I eventually need to get an environment going. Saw some of your work on it and I really dig. I need jump into some Zbrush myself as well.
Looking at this makes me realise I really need to sit down and build some one off props, I never do that. Model looks good to me, always fun trying to find a good place to kill edge loops from cylindrical sections. Looking forward to seeing a texture pass.