I am watching some tutorials for substance designer and some of the artist use Tessellation in their view port and I wondered if this is bad practice or not? Doesn't tessellation of models slow down the rendering for game engines?
Lets say you were going to bring in a substance into UE4. How would you go about getting the height of your map to pop like it does in substance? I exported my substance into UE4 and exported the Heightmap seperate because it seems it doesnt export. And this is what I have. Can you let me know if anything stands out.
I guess I'm just getting frustrated. I see all these amazing substance but no one is showing them off in unreal. It's always marmoset. Which makes me believe that's those amazing results are not achievable in unreal.