Hi, I'm Tina and I'm currently working on the Demon Edge - a sword from the Dota 2 universe. Reference: EDIT (progress): This project is for a class I'm working on so for this week I'm focusing on finishing the high poly model. Here is the 'finished' mesh (Zbrush render): Some callouts/other shots:
Yeah I agree fully! I also tend to put my emissive map in as heat in Marmo, it really adds a better look to it. I really dig the far right one!! I think it could've just been the missing the bloom/glow... Just adds that heat I'm looking for I guess. Thanks for showing the comparison :3 And good job!!
Made some adjustments to the wrapping, as mentioned! I also gave the skull (pommel) its second pass as well as the blade detail. I'm still pretty new to Zbrush so I'm having somewhat of a hard time trying to get that part as clean looking as possible. Going to keep at it, though.
Oh, hey! I saw your take on it looking for references and I loved yours! I had no idea what you did to get those details in the sword in, because I liked your approach. So I just tried sculpting them in :p Not sure how effective/efficient that is but oh well, I'm still learning!
Oooooh, that looks familiar! I made one too yome years ago. It is a very fun model to work on : ) Edit: just noticed I still use prt of it as my user pic here : D
One thing I notice looking at the lowpoly wireframe, is you have lots of geo on the handle (which has a fairly subtle silhouette) compared to the large curves of the blade. It just seems out of proportion. If you can spend that much on the handle, why not add some extra edges in to help out the blade — not that it's…
Made some progress on a few things. I changed the proportions on the skull for my grip (pommel?). My first pass/attempt at trying to sculpt out the details of this particular part of the blade. I think I'm mostly happy with the shapes - so I'm going to go ahead and clean everything up so it doesn't look so.. mushy.