I had to make the model all over again. So far, I've used Marvelous, Zbrush, Maya, Substance Designer and Painter, and Photoshop. The Photoshop part took longer than that I expected. :|
Bozo bop bag! Because it's going to be placed in a room, which is not used for years, I wanted to make it look a bit flat. I used Maya for modelling the main shape, then Marvelous Designer and Zbrush for wrinkles and baking the normal map. Finally Photoshop + Substance Painter for texturing.