Hey everyone, I'm looking to get better and faster at creating concept art for games, and I would really like to create my own Kit Bash Library. So, I'm reaching out to ask - what are some best practices for creating the ideal kit bash asset? And, here are some specific questions: Should the asset have unwelded surfaces?…
If you're creating concept art, it depends. There's a wide gamut in your subject matter. Are you making fully textured and lit 3d scenes with minimal overpaint? Or are you making blockout scenes with heavy overpaint? Some examples of your existing work would help.