Hey guys, I'm working on some of the other accessories for the prop but I'm having a hard time with the skull. Am I doing something wrong? Or maybe I'm spending too much time on it? What do you guys think?
The first thing that sticks out to me for your retopo'd meshes is the density of your mesh and texel density of your UVs. For a low poly/retopo you want there to be no extra geo that isn't contributing to the form of the object. The low poly should match the silhouette of the high poly but you don't need all of those extra…