New Update, V3 out. What I done -Have whole animation on main character splined now. -Loops properly -Followed Hito's advice and speed up allot of my actions(less frames to the action, more to anticipation, and finished pose of action) [Skipped editing frames on split landing action as I decided it actually looks and feels…
Another update Your browser does not support HTML5 video! https://i.imgur.com/3TSaWid.gifv -Put a bit of colors on characters -Speed up whole animation(Cut off almost 100 frames) -Cleaned up graph editor by adjusting proper lines to linear and cleaner spline shape -Cleaned up graph editor from brocken and squished micro…
Hi there I never really animated an action scene before so I thought I might as well learn from dissecting and recreating an action scene I liked, then running around like a chicken with its head cut off creating my own from scratch. I choose to recreate a fight scene from Full Metal Alchemist Brotherhood. It's a really…
Thanks for the super detailed advice AnthonyAnimation. Yea as a junior there's a huge amount of things I need'a properly learn! Lemme go threw your advice and make sure I properly understood it. I should kill allot more of the action's frames even further and try to recognize and accentuate the points that say "I just…
Thank you! It's a crazy hard shot to make at my current level, but the crazy fun in working on it makes up for that haha! I did notice the intense camera shakes but I wanna be able to sell my animations w.o relying on that. If you gotta rely on the camera to convey your weight then your not weighing your animations as…
Was wondering if anyone can direct me to a tool, or show me an easy way to cleanly re-time my entire animation? Re-timing it manually is extremely difficult since I have so many keyframes on my animation already. Would really love if there was a tool to help me out in this situation!
To add a bit more info on this shot All the side characters are still in block. The main character is only halfway threw 1st spline pass. The 1st and few of last poses I have on the main character are created from myself trying to come up with a way to loop the fight animation(They're really lacking and I'm certainly…
I think you're hitting the poses on the mark. But you are adding considerable frames to the actions and that maybe what's taking away the feel of impact. take for example the action from handstand to kick at frame 53~58 in the ref, that same action takes 48~56 frame in v2 of the 3D version, considerably longer. another…
Cool study! At first glance I still think there are areas that are too slow and don't have enough pop. One thing I had a problem with when I started animating was giving the audience enough credit. What I mean is- if you animate an anticipation and follow-through well enough the audience will fill in the gap of action in…
Thanks @Hito. I just installed bhGhost and my gosh I wish I knew about this sooner. Such a useful tool! But one thing I am confused about, is how to animate specific frames of the ghosts to show up then disappear.