When importing FBX objects all materials comes with the old specular format. If we are working in the new PBR materials, as I think is normal, we need to convert each single material. If we have lots of materials and we do iterations of the scene this is not really a practical option. Is there any way to set the default…
You can create a new default material that will be used when you add new materials to the scene. To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material. When importing via FBX, the loader will attempt to load all of…