Polish pass on old materials after seeing them in engine: I also fixed a bunch of bugs in my game which I detailed here: http://www.digitalmistakegames.com/2017/08/07/implementing-content-and-finding-out-my-gameplay-systems-were-broken/
Car parts are great at blocking bullets in robo recall: The content looks great in UE4's forward renderer under direct lighting. However, in shadow where the lighting is flat (say under a car) the lack of any ambient occlusion (and especially specular occlusion) is really noticeable. There are a lot of glowy looking edge…
More content. This time it's the intake manifold out to the air filter. A few years ago i started designing an intake manifold for naturally aspirated cars and I got to piggy back off of that and realize it as a virtual part. A few other notes- I made the silicone elbow material a tiling setup so now I can make all the…
The first round of rough profiling to see how my content will work at scale. About 3 cars worth of parts (~300 pieces) all as pickups with physics. I also duplicated textures and materials. Render target is 100% but I am running MSAA. GPU usage peaked at 46% on my 1070 and core 1 of my cpu peaked at 52% and my video memory…
Just tried it, feeling of bolting smthing is just so satisfying!! Finished the tutorial and got lost in the main engine (forgot to use parts scanner hehe and got no real knowledge in mechnics), it's really good! Definitely in love with your tools selection menu, and the fact you can let them levitate in the air but also…