Hello all, thanks for reading. I use Substance Painter and have been using the "baked light" filter for most of my needs. however, for textures where the height map makes the texture look right (pebbly leather for example) that method breaks down and the difuse map created is sub-par. So, at someone's off the cuff…
Hello, Light baking, as in diffuse and specular light passes, is not something that is currently supported in Toolbag 3. However, this is something we've talked about and are considering for a future update.
It would be really handy. I know that Second Life is seriously dated when it comes to graphics. That said, there are lots of us out here creating for that environment and we are really hampered by the limitations of the system. This may not always be true but right now, its a major pITA.