@Sean VanGorder @Daniel_Swing really nice rendering. Looks pretty cool. Here's an update on my progress. Using Marmoset for the first time to render, so I'm happy for any feedback.
@Brygelsmack Dear sweet mother of baby jesus... Thank you! I've never known about this node, saved me a whole bunch of hair. Thanks again! I'll implement this use in my next update :)
Here's an update... not too happy though... gonna go and give it another shot for a bit more sharp rocks look... @Daniel_Swing Nice and subtle details. Looks promising! @Moist Interesting approach. Adding more small details should give it spot on look! @plord Nice, though maybe try getting rid of big cracks, they span…
Little update on my side. Mostly focusing on pushing more towards realism. Thanks for the feedback @Daniel_Swing and @JoachimC Let`s see if I can add a proper ground. I'm a bit short on time. @ansh0488 looks very nice @15wgray I think you could add more roughness variation and it might help to make the white marks fully…
Thanks for the feedback guys! Having another look at it today I agree with everything you guys have said... I do feel like my height transition may be a bit too harsh so I'll make sure to have a revisit on making the edges of my initial shape be a little more beveled so get that smoother transition. Sadly I actually toned…
@ansh0488 Very cool! I especially like the the material definition on the metal itself. If I could say one thing is maybe the dirt in the crevices could use another mask to randomize its spread. @15wgray Good stuff, maybe you could try adding a bit more of a height effect as it's looking a little flat right now? @Adelphia…