Thanks @JoachimC! I cover some of it here. I like your shapes so far! What value do you have on your normal node? I think you can crank it higher to get a sharper look. Colors also need more variety. Find a good photo of a rock and use the gradient node to get all the nice values. I've noticed that adding a bit of noise…
@acealmighty13 as Daniel_swing suggested wes' tutorial would help you there is also a alright tutorial from sharpstance I think is the name that you could look at. For a simple base get two tiler nodes of your choice plug in some shapes make them a bit different then blend them with max mode then just experiment :)
Is it a 2D Transform that causes the issue? I think all you can do with mipmaps for those are to set the "Mipmap Mode" to manual, which allows you to manually set the "Mipmap Level" to something. I had an issue like this that I think came from using a bevel node on a source that was was too sharp, I ended up simply using…
@Daniel_Swing @Kid.in.the.Dark I'll try get it up at some point, I'm using some of my own nodes so I'll go in and substitute them at some point The moss thing I was using the blue channel out the normal created from my height map then It wasn't giving me the best results so I threw in the dust node which helped
Today's another height pass and learned new node: auto-levels xd (soooo awesome). With this, also noticed that I have no idea what some nodes doing. Awesome that this challenge pushing me to mess around with the 'unknown' ;d @Moist Looking nice! So much potential for modeling.. Can You share how to create such shapes?…
Wow, some impressive stuff there guys :) I've spent a few days out of town so I'm late on my rocks, but I'll get it done. One thing that you guys might find useful is this node I made: https://share.allegorithmic.com/libraries/2408 It allows you to do all sorts of custom coordinates and it doesn't create the seams the…