Been busy with multiple projects o_o Anyhow, here's an update on the game optimized environment. I did forget to mention that I'm building the environment to build up and melt snow dynamically. ____________________________________ Changelog: Substance Designer -Updated dirt, grass, and rock textures -Created master UE4…
Changelog: -Implemented dynamic snow [Landscape, Assets, Foliage] -Adjusted snow mask Note: For assets, it's masked so snow only builds up on top of them. -Added trees (Created by Luke Neubaum) -Added various rocks (Created by Luke Neubaum) -Added log pile (Created by Luke Neubaum) -Adjusted optimization of various assets…