Ah, so that's what it's called. I spent all day digging up stuff on 3dc's voxel/vertex painting functions and have found very little, searching ptex yields more info, thanks. And the vertex density being tied to texture resolution in Zbrush was another thing I was considering. I have read that 3DC is a bit "better" at…
3D Coat has a lot more flexibility in how you texture. You can vertex paint, ptex, UV and paint, or some combination within the same program. You also get much better manual retopo and UV tools with the package, though ZRemesher the far faster automatic topo tool. One of my favorite features of 3D Coat's texturing tools is…